In this post, we show the basic movement for the player
A Point & Click system has been implemented, emulating the great classics of the genre such as Baldur’s Gate or Icewin Dale. The difference with respect to these titles, is that the environment is entirely in 3D, which can be traversed freely, since it is an open-world scenario.
In addition, the camera is somewhat different from these titles to have a greater view of the stage, as well as everything that surrounds us.
The result is the one shown in the previous video, in which you can see how it adapts correctly to the unevenness of the terrain.
With this the bases of the movement for the player are laid.